Brawl - Donkey Kong - Subroutine - 0x1d458
- if (BoolIsTrue RandomAccessBool (0x15))
- IfStatementAnd (AnimationEnd)
- ChangeSubactionRestartFrame(FinalBody)
- UnknownEvent { namespace: 0x4, code: 0x8, unk1: 0x0, arguments: [Value(2), Value(506), Value(18)] }
- UnknownEvent { namespace: 0x4, code: 0x8, unk1: 0x0, arguments: [Value(3), Value(506), Value(42)] }
- UnknownEvent { namespace: 0x10, code: 0xb, unk1: 0x0, arguments: [Value(0), Scalar(0.0)] }
- UnknownEvent { namespace: 0x10, code: 0xc, unk1: 0x0, arguments: [Value(0), Scalar(1.0)] }
- BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }